A list of abilities available in the game, with class filters and name search.
Every 4 sec, strikes the enemy for 5 to 7 damage.
A powerful strike that deals 4 to 8 physical damage. Applies Bleed: every 2 sec, deals 1 to 3 pure damage for 6 sec.
Every 4 hits, deals an extra strike to the target for 120% of base physical attack.
On a successful block, has a 70% chance to deal a critical strike to the attacker.
If the enemy has less than 20% health, instantly deals 10 to 20 damage. Healing Self by 10 to 20.
When taking physical damage, has a 20% chance to enter Rage for 8 sec. While active, base damage is increased by 10%. While the effect is active, heals himself every second from 1 to 3 health.
A devastating area strike that deals 24 to 39 damage to all enemies.
Poisons all enemies for 12 sec. Every 3 sec, deals 6 to 11 damage to each poisoned enemy. Poisoned enemies have their attack speed reduced by 20%.
Every 13 sec, deals 10 to 22 damage to all enemies and steals 1 energy from each affected enemy.
Every 10 hits taken, instantly heals self for 20 to 35 HP.
Every 6 successful hits on a target, performs an extra head strike: deals base damage and stuns the target for 4 sec.
Each attack has a 20% chance to hit a vulnerable spot: reduces the target's armor by 4 and additionally deals 40 to 52 physical damage.
After the target dies, increases base attack for self and allies by 10 for 12 sec. Also applies a healing effect: every 3 sec, restores 25 to 34 HP for 12 sec.
Every 16 sec, instantly heals self or the ally with the lowest health for 32–44 HP and grants a shield that blocks 25 damage.
Every 6 sec, deals 20 to 26 damage to a random enemy.
Gift of the Ancestors
Orcs
Every 24 sec, lightning strikes all enemies, dealing 75 to 88 magic damage, and restores 4 to 6 energy to all allies.
Every 22 sec, releases a flash of light that blinds enemies for 5 sec. Blinded enemies instantly gain 100% miss chance; then every 1 sec the miss chance decreases evenly. While blinded, all enemies also take 7 to 11 damage.
Every 16 sec, switches the attack target. On switch, stuns the enemy for 3 sec and steals 7 energy.
For every 1200 total damage dealt, performs a cleave on all enemies: instantly deals 90 to 110 damage and reduces each enemy's armor by 4.
When the character spends 25 energy, poisons the target for 12 sec. Every 3 sec, the poisoned target loses 10% attack power and takes 20 to 30 magic damage. Poison damage increases by 10% every 3 sec.
When self or an ally is at 50% health or lower, provokes all enemies, forcing them to switch targets to the character. Also grants a buff: armor +100 and block chance +30% for 7 sec.
For every 20 energy spent, sacrifices 10% of own health to instantly restore 4 energy to self and allies, and heal allies only for 75 HP.
When health reaches 20% or lower, the character enters the shadows for 6 sec. While active, attack power is reduced by 50% and evasion is increased to 100%. Over the duration, gradually restores {6} energy. Can be applied once per battle.
When the character spends 25 energy, all allies gain an attack speed bonus for 0.1 sec per living ally (duration: 8 sec). At the same time, all enemies are stunned for 1 sec per living ally.
On death, applies a non-stacking effect to a random living enemy. After 20 sec, the target takes 1000 raw damage.
Instantly applies a non-stacking debuff to all living enemies until the end of battle. Every 5 sec, the target takes 200 raw damage.
Grants a surge of power and speed when near death.
Upon receiving physical damage, may blow the opponent away, instantly dealing 60 points of magic damage.
Each attack against an enemy reduces their armor by 3.
Weakens the target's defenses by reducing its armor.
Deprives the enemy of all magical abilities, reducing the effectiveness of incoming healing by 100% and the effectiveness of magical damage by 100%. Every second, it deals 4% of the enemy's total health as magical damage, burning them from the inside out.
Every 15 sec, applies a bandage to a wounded ally. For 10 sec, heals 80 to 120 health every second.
A standard melee attack.
At the start of battle, Cockerel grants the owner 1% PvP power and 1% PvP resilience.
Part of the damage dealt is returned to the owner as health.
Can deliver a vicious bite, instantly dealing 40 points of physical damage and leaving a deep wound that causes periodic damage.
When an ally dies, the beast enters a rage until the end of battle: attack power increases by 100%, critical chance by 100%, attack speed by 90%, and it switches to another living target every 5 seconds.
Every 15 sec, Succubus stuns the target for 1 sec and reduces its attack speed by 0.05.
Increases damage against bleeding targets.
Occasionally deals 40 to 70 points of pure damage to the target, healing all allies for an equal portion of the damage dealt.
Can heal a random ally on attack.
While using a two-handed weapon, a basic attack hit increases the target's attack speed by 0.1. The effect does not stack.
Every 16 sec, Leopard Cub scratches the target, causing bleeding: 5-8 raw damage per second for 3 sec.
Every 10 sec, Velena ignites a random enemy who does not already have this effect. The burn lasts 20 sec and deals raw damage every 2 sec.
Instantly applies Burn to all living enemies until the end of battle. Every 3 sec, the target takes 20 magic damage, and each next tick increases by 10.
Every 16 sec, Panther Cub lands 5 claw strikes on random enemies, 10-12 physical damage each.
At the start of the fight, wraps the opponent in a cocoon for 15 seconds. While in the cocoon, the opponent cannot attack.
When an ally dies, once per battle for each ally, returns them to the fight with 50% health.
On each enemy attack, has a 20% chance to instantly perform a basic attack.
Periodically deals raw damage to all enemies.
Strikes the target with a burst of dark magic.
When health drops to 20%, drains health from the target, dealing 60 points of magic damage and healing the caster for 200 health.
Curses the target with a dark mark that deals periodic magical damage.
Every 10 sec, Parrot deals 10 magic damage to all enemies and drains 2 energy from each.
Every 12 sec, Crocco bites the enemy for 20-30 physical damage and reduces their armor by 3.
Every 10 sec, applies a shield that absorbs 500 damage.
Every 10 seconds, heals the owner for 10 to 20 health.
Upon receiving physical damage, drains 1 energy from the attacker and heals all allies for 5–10 points.
Makes all enemies vulnerable: reduces their armor by 20% and attack power by 3 dmg for 12 sec.
Cooldown: 28 sec
Only one effect can be active on a target at a time
A devastating area strike that deals 18 dmg to 28 dmg to all enemies.
Cooldown: 16 sec
Empowers allies by increasing their attack speed.
Can drain energy from the target on attack.
Every 10 seconds, places the Evil Eye on the target. Instantly deals 20 points of magic damage and applies an effect that increases the chance to miss by 30% for 5 seconds.
If the enemy has less than 20% health, instantly deals 14 dmg to 18 dmg.
Cooldown: 25 sec
At the start of the fight, curses the opponent, applying the Exhaustion effect. Exhaustion drains 1 energy every second and deals 7 points of magic damage.
After dealing a total of 200 damage, throws a fan of blades that hits all enemies for 100-200 physical damage and applies Bleeding for 10 sec. Bleeding deals 20-40 pure damage every second.
As soon as any enemy drops below 40% HP, Rat immediately attacks for 50-60 physical damage. Cooldown 10 sec.
Every 6 sec, hits all enemies with a wave of fire, dealing 80 to 120 magic damage.
Unleashes a series of 10 rapid strikes on a random living enemy. Every 0.05 sec, deals 60-120 physical damage.
When Velena's health drops to 20%, every 1 sec she deals raw damage to all enemies, destroys their shields, and loses 1% of her own health.
From time to time, devours flesh to heal itself.
When the owner takes damage, Fox increases dodge chance by 1%. Stacks up to 5 times.
Heals all living allies, keeping the group sustained in battle.
Forces living enemies to switch their focus to the caster and strengthens the caster's defense.
At the start of the fight, begins freezing the opponent. The frozen opponent loses attack speed every second and takes increasing magic damage. Once the effect ends, the opponent is stunned for 10 seconds.
Every 16 sec, Wolf Cub enters a frenzy, increasing its own attack speed by 100% for 8 sec.
Every 15 sec, deals 100 to 150 raw damage to all enemies.
Each attack has a high chance to stun the target for 1 sec and inflict a weak 2-tick bleeding effect if Hammer of Iron Will and Sickle of Wrathful Fury are equipped.
Every 10 sec, Dmitri strikes a random enemy with 2 hammer blows, dealing physical damage and causing bleeding for 10 sec. Bleeding deals damage every 2 sec.
Occasionally headbutts the opponent, dealing 40 points of physical damage and stunning them for 1 second.
Every 20 sec, Toad blesses a random ally: heals 20 health every 2 sec and increases healing received by 10% for 10 sec.
Heals the most wounded ally.
Each hit has a chance to shatter the enemy's soul and deal additional damage.
Each time you kill an enemy, your attack increases by 5 during combat, up to 20.
Two-handed weapon attacks can stun the target.
Periodically deals raw damage to the target and reduces its armor.
Increases attack speed by 35% and attack power by 10 dmg for self and allies for 10 sec.
Cooldown: 26 sec
Only one effect can be active on a target at a time
Each attack has a high chance to stun the target for 2 sec if Hammer of Iron Will is equipped in both hands.
Below 50% health, every 1 sec hits all enemies with a wave for 30-60 magic damage and heals itself for 60.
Every 6 sec, Dmitri strikes a random enemy with a staggering blow, deals physical damage, and stuns the target for 2 sec.
Once per battle, when Crabby falls below 20% health, it grants its owner 200 shield and 50 armor. If there is no owner, it applies the effect to itself.
Deals 5% of total health damage to the Walker and only to the Walker
Upon receiving fatal damage, the character gains 100 shield and restores 100 health.
Every 15 seconds, heals all allies for 100–120 health.
When the owner is hit, Crocco increases their attack by 2. Stacks up to 5 times per battle.
When the wearer spends a total of 20 energy, heals a random ally other than the wearer for 80-120 health.
At the start of battle, Panther Cub increases the owner's critical hit chance by 1%.
When health falls below 20%, block chance increases by 50% for 10 sec. Also regenerates 2% health per second during the effect.
Cooldown: 40 sec
When an ally falls, all other group members gain an additional 0.3 seconds to their attack speed.
Enters a rage when damaged, attacking faster and striking harder.
Wraps a random living enemy in a cocoon, temporarily preventing them from acting.
A powerful paw strike that instantly deals 100 points of physical damage and causes bleeding for 5 seconds.
Every 14 sec, Cockerel pecks all enemy pets for 20-30 physical damage each. Affects enemy pets only.
Up to 3 times per battle, applies a 10-100 magic shield to the owner.
Poisons all enemies for 12 sec. Every 3 sec, deals 6 dmg to 9 dmg to each poisoned enemy.
Cooldown: 16 sec
Increases damage against poisoned targets.
Each precise hit on the target poisons them for 4 seconds. Every 2 seconds, the poisoned target takes 1 point of pure damage. This effect stacks with each precise hit and increases the damage by 1 point, up to a maximum of 10 stacks.
When health drops to 50%, applies a Power Shield that absorbs 1000 points of damage.
Every 12 sec, delivers a powerful strike that deals 5 dmg to 9 dmg to the enemy.
Instantly heals self and allies for 46 HP to 65 HP.
Cooldown: 24 sec
When the owner lands a critical hit, Leopard Cub speeds up their attacks by 0.01. Stacks up to 5 times.
Upon receiving physical damage, the character enters a state of maximum attack speed.
Every 6 sec in combat, instantly increases attack power by 2 dmg and crit chance by 1%, up to a maximum of 6 stacks per battle.
Strikes the target with a ray of light.
When Dmitri's health drops below 50%, he instantly deals 200 magic damage to all enemies, destroys their shields, and enters a rage. While enraged, his attack speed increases by 50%, critical hit chance by 25%, and every 5 sec he changes target, stuns it for 1 sec, and causes bleeding for 20 sec that deals damage every 2 sec.
Every 5 sec, switches target and deals 150 to 200 physical damage.
Reflects 20% of incoming physical damage back to the attacker.
Leaves tearing wounds on the target that deal periodic damage.
When Lamb takes a physical hit, it has a 10% chance to counterattack the attacker for its base physical damage.
Every second, while health is above 30%, deals 100 points of pure damage to itself and increases its attack power by 15 points.
When health drops below 30%, the character throws sand in the enemy's eyes, increasing the chance to miss by up to 100%.
When the owner misses, Rat reduces their miss chance by 1%. Stacks up to 5 times.
When the wearer has less than 10 energy left, instantly restores 20 energy. Triggers once per battle.
When the owner spends 10 energy, Parrot restores 1 energy.
At the start of battle, Succubus stuns the enemy for 2 sec.
Every 10 seconds, seduces the target, stunning them for 3 seconds.
When health drops to 300 points, self-destructs, dealing 15 to 250 points of magic damage to all enemies and destroying 30 energy from all nearby targets.
Poisons a random living enemy, applying a powerful damage-over-time effect.
Every 6 sec, deals 23 dmg to 27 dmg to a random enemy.
When the owner blocks an attack, Crabby grants 20 shield. Stacks up to 10 times.
When taking physical damage, has a 20% chance to bash the attacker with a shield, stunning them for 6 sec and draining up to 10 energy.
Each attack has a high chance to inflict bleeding for 8 sec if Sickle of Wrathful Fury is equipped in both hands. Bleeding deals 7-12 damage every 2 sec.
Each of Fox's hits has a 5% chance to deal 40 extra raw damage and increase the enemy's miss chance by 1%.
Instantly curses all enemies, weakening them and dealing periodic raw damage.
Increases healing received by the group after an ally dies.
Every 5 sec, heals the ally with the lowest health for 200-300.
On each enemy attack, has a 12% chance to release a static projectile that instantly deals 14 dmg to 20 dmg to all enemies.
Chance to gain a shield equal to 5% of your max health when you take damage from an enemy attack.
Each time the owner parries, Lamb increases parry chance by 1%. Stacks up to 5 times.
On attack, Piggy has a 5% chance to stun the enemy for 3 sec.
When an ally falls, summons a Blood Demon in their place.
Every two seconds, deals 7 points of magic damage and drains 1 energy.
When health drops to 50%, the character leaves the battle.
At the start of the fight, creates a fog that affects all enemies, slowing their attacks by 0.02 seconds each second and stealing 1 energy. Also deals 10 points of damage every second.
A strike can also hit other enemies near the main target.
After killing an enemy, increases the wearer's magic damage by 20% for 20 seconds. Does not stack.
When the owner lands a critical hit, Wolf Cub increases critical damage factor by 0.05. Stacks up to 3 times.
When the owner takes a critical hit, Piggy increases their armor by 5. Stacks up to 5 times.
Releases a poisonous cloud when a poisoned target dies, harming enemies.
Can transform the target into a small creature, instantly dealing 50 points of magic damage and reducing their attack power to 1.
When the golem's health drops below 30%, it shakes the ground, dealing 140 points of pure damage to all enemies every 3 seconds.
Delivers a powerful uppercut, stunning the opponent for 3 seconds and dealing 30 points of pure damage.
Every 10 sec, Toad heals the owner for 20 health. Up to 10 times.
At the start of combat, applies a weakening effect to the target that increases poison vulnerability by 1% every second.
Chance to heal yourself for 5% of your health when you hit an enemy