Abilities

A list of abilities available in the game, with class filters and name search.

Fast Strike

Fast Strike

Humans

Every 4 sec, strikes the enemy for 5 to 7 damage.
Power Strike

Power Strike

Orcs

A powerful strike that deals 4 to 8 physical damage. Applies Bleed: every 2 sec, deals 1 to 3 pure damage for 6 sec.
Sneaky Blow

Sneaky Blow

Elves

Every 4 hits, deals an extra strike to the target for 120% of base physical attack.
Counterstrike

Counterstrike

Humans

On a successful block, has a 70% chance to deal a critical strike to the attacker.
Execution

Execution

Elves

If the enemy has less than 20% health, instantly deals 10 to 20 damage. Healing Self by 10 to 20.
Rage

Rage

Orcs

When taking physical damage, has a 20% chance to enter Rage for 8 sec. While active, base damage is increased by 10%. While the effect is active, heals himself every second from 1 to 3 health.
Devastating Blow

Devastating Blow

Orcs

A devastating area strike that deals 24 to 39 damage to all enemies.
Poison Mist

Poison Mist

Elves

Poisons all enemies for 12 sec. Every 3 sec, deals 6 to 11 damage to each poisoned enemy. Poisoned enemies have their attack speed reduced by 20%.
Punishment

Punishment

Humans

Every 13 sec, deals 10 to 22 damage to all enemies and steals 1 energy from each affected enemy.
Grace

Grace

Humans

Every 10 hits taken, instantly heals self for 20 to 35 HP.
To the Face

To the Face

Orcs

Every 6 successful hits on a target, performs an extra head strike: deals base damage and stuns the target for 4 sec.
Vulnerable Spot

Vulnerable Spot

Elves

Each attack has a 20% chance to hit a vulnerable spot: reduces the target's armor by 4 and additionally deals 40 to 52 physical damage.
Bloodlust

Bloodlust

Orcs

After the target dies, increases base attack for self and allies by 10 for 12 sec. Also applies a healing effect: every 3 sec, restores 25 to 34 HP for 12 sec.
Cover

Cover

Humans

Every 16 sec, instantly heals self or the ally with the lowest health for 3244 HP and grants a shield that blocks 25 damage.
Shadow Strike

Shadow Strike

Elves

Every 6 sec, deals 20 to 26 damage to a random enemy.
Gift of the Ancestors

Gift of the Ancestors

Orcs

Every 24 sec, lightning strikes all enemies, dealing 75 to 88 magic damage, and restores 4 to 6 energy to all allies.
Shine

Shine

Humans

Every 22 sec, releases a flash of light that blinds enemies for 5 sec. Blinded enemies instantly gain 100% miss chance; then every 1 sec the miss chance decreases evenly. While blinded, all enemies also take 7 to 11 damage.
Weak Link

Weak Link

Elves

Every 16 sec, switches the attack target. On switch, stuns the enemy for 3 sec and steals 7 energy.
Cleave Strike

Cleave Strike

Orcs

For every 1200 total damage dealt, performs a cleave on all enemies: instantly deals 90 to 110 damage and reduces each enemy's armor by 4.
Poison Strike

Poison Strike

Elves

When the character spends 25 energy, poisons the target for 12 sec. Every 3 sec, the poisoned target loses 10% attack power and takes 20 to 30 magic damage. Poison damage increases by 10% every 3 sec.
Provocation

Provocation

Humans

When self or an ally is at 50% health or lower, provokes all enemies, forcing them to switch targets to the character. Also grants a buff: armor +100 and block chance +30% for 7 sec.
Confession

Confession

Humans

For every 20 energy spent, sacrifices 10% of own health to instantly restore 4 energy to self and allies, and heal allies only for 75 HP.
Fade

Fade

Elves

When health reaches 20% or lower, the character enters the shadows for 6 sec. While active, attack power is reduced by 50% and evasion is increased to 100%. Over the duration, gradually restores {6} energy. Can be applied once per battle.
Wolf Pack

Wolf Pack

Orcs

When the character spends 25 energy, all allies gain an attack speed bonus for 0.1 sec per living ally (duration: 8 sec). At the same time, all enemies are stunned for 1 sec per living ally.
Absorption

Absorption

On death, applies a non-stacking effect to a random living enemy. After 20 sec, the target takes 1000 raw damage.
Abyss

Abyss

Instantly applies a non-stacking debuff to all living enemies until the end of battle. Every 5 sec, the target takes 200 raw damage.
Adrenaline

Adrenaline

Grants a surge of power and speed when near death.
Air Stream

Air Stream

Upon receiving physical damage, may blow the opponent away, instantly dealing 60 points of magic damage.
Armor Shatter Amulet

Armor Shatter Amulet

Each attack against an enemy reduces their armor by 3.
Armor Sundering

Armor Sundering

Weakens the target's defenses by reducing its armor.
Baking

Baking

Deprives the enemy of all magical abilities, reducing the effectiveness of incoming healing by 100% and the effectiveness of magical damage by 100%. Every second, it deals 4% of the enemy's total health as magical damage, burning them from the inside out.
Bandage

Bandage

Every 15 sec, applies a bandage to a wounded ally. For 10 sec, heals 80 to 120 health every second.
Basic Attack

Basic Attack

A standard melee attack.
Battle Cry

Battle Cry

At the start of battle, Cockerel grants the owner 1% PvP power and 1% PvP resilience.
Battle Tempered

Battle Tempered

Part of the damage dealt is returned to the owner as health.
Beast Bite

Beast Bite

Can deliver a vicious bite, instantly dealing 40 points of physical damage and leaving a deep wound that causes periodic damage.
Beast Rage

Beast Rage

When an ally dies, the beast enters a rage until the end of battle: attack power increases by 100%, critical chance by 100%, attack speed by 90%, and it switches to another living target every 5 seconds.
Bewitching Gaze

Bewitching Gaze

Every 15 sec, Succubus stuns the target for 1 sec and reduces its attack speed by 0.05.
Bleeding Weakness

Bleeding Weakness

Increases damage against bleeding targets.
Blood Cult

Blood Cult

Occasionally deals 40 to 70 points of pure damage to the target, healing all allies for an equal portion of the damage dealt.
Blood for Blood

Blood for Blood

Can heal a random ally on attack.
Blood Onslaught Amulet

Blood Onslaught Amulet

While using a two-handed weapon, a basic attack hit increases the target's attack speed by 0.1. The effect does not stack.
Bloody Scratch

Bloody Scratch

Every 16 sec, Leopard Cub scratches the target, causing bleeding: 5-8 raw damage per second for 3 sec.
Brand of Fire

Brand of Fire

Every 10 sec, Velena ignites a random enemy who does not already have this effect. The burn lasts 20 sec and deals raw damage every 2 sec.
Burn

Burn

Instantly applies Burn to all living enemies until the end of battle. Every 3 sec, the target takes 20 magic damage, and each next tick increases by 10.
Claw Flurry

Claw Flurry

Every 16 sec, Panther Cub lands 5 claw strikes on random enemies, 10-12 physical damage each.
Cocoon

Cocoon

At the start of the fight, wraps the opponent in a cocoon for 15 seconds. While in the cocoon, the opponent cannot attack.
Combat Resuscitation

Combat Resuscitation

When an ally dies, once per battle for each ally, returns them to the fight with 50% health.
Counterstrike

Counterstrike

On each enemy attack, has a 20% chance to instantly perform a basic attack.
Damned Tears

Damned Tears

Periodically deals raw damage to all enemies.
Dark Energy

Dark Energy

Strikes the target with a burst of dark magic.
Dark Healing

Dark Healing

When health drops to 20%, drains health from the target, dealing 60 points of magic damage and healing the caster for 200 health.
Dark Herald

Dark Herald

Curses the target with a dark mark that deals periodic magical damage.
Deafening Shriek

Deafening Shriek

Every 10 sec, Parrot deals 10 magic damage to all enemies and drains 2 energy from each.
Death Grip

Death Grip

Every 12 sec, Crocco bites the enemy for 20-30 physical damage and reduces their armor by 3.
Deep Shell

Deep Shell

Every 10 sec, applies a shield that absorbs 500 damage.
Demon Hunter Amulet

Demon Hunter Amulet

Every 10 seconds, heals the owner for 10 to 20 health.
Demon's Fury

Demon's Fury

Upon receiving physical damage, drains 1 energy from the attacker and heals all allies for 5–10 points.
Demoralize

Demoralize

Makes all enemies vulnerable: reduces their armor by 20% and attack power by 3 dmg for 12 sec.
Cooldown: 28 sec
Only one effect can be active on a target at a time
Devastating Blow

Devastating Blow

A devastating area strike that deals 18 dmg to 28 dmg to all enemies.
Cooldown: 16 sec
Dope

Dope

Empowers allies by increasing their attack speed.
Energy Drain

Energy Drain

Can drain energy from the target on attack.
Evil Eye

Evil Eye

Every 10 seconds, places the Evil Eye on the target. Instantly deals 20 points of magic damage and applies an effect that increases the chance to miss by 30% for 5 seconds.
Execution

Execution

If the enemy has less than 20% health, instantly deals 14 dmg to 18 dmg.
Cooldown: 25 sec
Exhaustion

Exhaustion

At the start of the fight, curses the opponent, applying the Exhaustion effect. Exhaustion drains 1 energy every second and deals 7 points of magic damage.
Fan of Blades

Fan of Blades

After dealing a total of 200 damage, throws a fan of blades that hits all enemies for 100-200 physical damage and applies Bleeding for 10 sec. Bleeding deals 20-40 pure damage every second.
Finisher

Finisher

As soon as any enemy drops below 40% HP, Rat immediately attacks for 50-60 physical damage. Cooldown 10 sec.
Fire Wave

Fire Wave

Every 6 sec, hits all enemies with a wave of fire, dealing 80 to 120 magic damage.
Fists of Fury

Fists of Fury

Unleashes a series of 10 rapid strikes on a random living enemy. Every 0.05 sec, deals 60-120 physical damage.
Flame Sacrifice

Flame Sacrifice

When Velena's health drops to 20%, every 1 sec she deals raw damage to all enemies, destroys their shields, and loses 1% of her own health.
Flesh Devouring

Flesh Devouring

From time to time, devours flesh to heal itself.
Fox Feint

Fox Feint

When the owner takes damage, Fox increases dodge chance by 1%. Stacks up to 5 times.
Fox Healing

Fox Healing

Heals all living allies, keeping the group sustained in battle.
Fox Provocation

Fox Provocation

Forces living enemies to switch their focus to the caster and strengthens the caster's defense.
Freezing

Freezing

At the start of the fight, begins freezing the opponent. The frozen opponent loses attack speed every second and takes increasing magic damage. Once the effect ends, the opponent is stunned for 10 seconds.
Frenzy

Frenzy

Every 16 sec, Wolf Cub enters a frenzy, increasing its own attack speed by 100% for 8 sec.
Ground Slam

Ground Slam

Every 15 sec, deals 100 to 150 raw damage to all enemies.
Hammer and Sickle

Hammer and Sickle

Each attack has a high chance to stun the target for 1 sec and inflict a weak 2-tick bleeding effect if Hammer of Iron Will and Sickle of Wrathful Fury are equipped.
Hammer Blows

Hammer Blows

Every 10 sec, Dmitri strikes a random enemy with 2 hammer blows, dealing physical damage and causing bleeding for 10 sec. Bleeding deals damage every 2 sec.
Headbutt

Headbutt

Occasionally headbutts the opponent, dealing 40 points of physical damage and stunning them for 1 second.
Healing Blessing

Healing Blessing

Every 20 sec, Toad blesses a random ally: heals 20 health every 2 sec and increases healing received by 10% for 10 sec.
Healing Surge

Healing Surge

Heals the most wounded ally.
Heartbreak

Heartbreak

Each hit has a chance to shatter the enemy's soul and deal additional damage.
Hunter Talisman

Hunter Talisman

Each time you kill an enemy, your attack increases by 5 during combat, up to 20.
Impact Severity

Impact Severity

Two-handed weapon attacks can stun the target.
Insidious Blow

Insidious Blow

Periodically deals raw damage to the target and reduces its armor.
Inspiration

Inspiration

Increases attack speed by 35% and attack power by 10 dmg for self and allies for 10 sec.
Cooldown: 26 sec
Only one effect can be active on a target at a time
Iron Will

Iron Will

Each attack has a high chance to stun the target for 2 sec if Hammer of Iron Will is equipped in both hands.
Island Wrath

Island Wrath

Below 50% health, every 1 sec hits all enemies with a wave for 30-60 magic damage and heals itself for 60.
Knockdown

Knockdown

Every 6 sec, Dmitri strikes a random enemy with a staggering blow, deals physical damage, and stuns the target for 2 sec.
Last Stand

Last Stand

Once per battle, when Crabby falls below 20% health, it grants its owner 200 shield and 50 armor. If there is no owner, it applies the effect to itself.
Light Warrior's Pike

Light Warrior's Pike

Deals 5% of total health damage to the Walker and only to the Walker
Lupupu

Lupupu

Upon receiving fatal damage, the character gains 100 shield and restores 100 health.
Mass Healing

Mass Healing

Every 15 seconds, heals all allies for 100–120 health.
Mean Bite

Mean Bite

When the owner is hit, Crocco increases their attack by 2. Stacks up to 5 times per battle.
Medallion of Grace

Medallion of Grace

When the wearer spends a total of 20 energy, heals a random ally other than the wearer for 80-120 health.
Night Mark

Night Mark

At the start of battle, Panther Cub increases the owner's critical hit chance by 1%.
Not a Step Back

Not a Step Back

When health falls below 20%, block chance increases by 50% for 10 sec. Also regenerates 2% health per second during the effect.
Cooldown: 40 sec
Pack

Pack

When an ally falls, all other group members gain an additional 0.3 seconds to their attack speed.
Pain-Fueled Rage

Pain-Fueled Rage

Enters a rage when damaged, attacking faster and striking harder.
Patriarch's Brood

Patriarch's Brood

Wraps a random living enemy in a cocoon, temporarily preventing them from acting.
Paw Strike

Paw Strike

A powerful paw strike that instantly deals 100 points of physical damage and causes bleeding for 5 seconds.
Peck Down

Peck Down

Every 14 sec, Cockerel pecks all enemy pets for 20-30 physical damage each. Affects enemy pets only.
Pocket Shield

Pocket Shield

Up to 3 times per battle, applies a 10-100 magic shield to the owner.
Poison Mist

Poison Mist

Poisons all enemies for 12 sec. Every 3 sec, deals 6 dmg to 9 dmg to each poisoned enemy.
Cooldown: 16 sec
Poisoned Weakness

Poisoned Weakness

Increases damage against poisoned targets.
Poisoning

Poisoning

Each precise hit on the target poisons them for 4 seconds. Every 2 seconds, the poisoned target takes 1 point of pure damage. This effect stacks with each precise hit and increases the damage by 1 point, up to a maximum of 10 stacks.
Power Shield

Power Shield

When health drops to 50%, applies a Power Shield that absorbs 1000 points of damage.
Power Strike

Power Strike

Every 12 sec, delivers a powerful strike that deals 5 dmg to 9 dmg to the enemy.
Prayer

Prayer

Instantly heals self and allies for 46 HP to 65 HP.
Cooldown: 24 sec
Predatory Pace

Predatory Pace

When the owner lands a critical hit, Leopard Cub speeds up their attacks by 0.01. Stacks up to 5 times.
Program Crash

Program Crash

Upon receiving physical damage, the character enters a state of maximum attack speed.
Rage

Rage

Every 6 sec in combat, instantly increases attack power by 2 dmg and crit chance by 1%, up to a maximum of 6 stacks per battle.
Ray of Light

Ray of Light

Strikes the target with a ray of light.
Red Rage

Red Rage

When Dmitri's health drops below 50%, he instantly deals 200 magic damage to all enemies, destroys their shields, and enters a rage. While enraged, his attack speed increases by 50%, critical hit chance by 25%, and every 5 sec he changes target, stuns it for 1 sec, and causes bleeding for 20 sec that deals damage every 2 sec.
Reef Hunt

Reef Hunt

Every 5 sec, switches target and deals 150 to 200 physical damage.
Reflection Amulet

Reflection Amulet

Reflects 20% of incoming physical damage back to the attacker.
Rending Claws

Rending Claws

Leaves tearing wounds on the target that deal periodic damage.
Riposte

Riposte

When Lamb takes a physical hit, it has a 10% chance to counterattack the attacker for its base physical damage.
Sacrifice

Sacrifice

Every second, while health is above 30%, deals 100 points of pure damage to itself and increases its attack power by 15 points.
Sand in the Eyes

Sand in the Eyes

When health drops below 30%, the character throws sand in the enemy's eyes, increasing the chance to miss by up to 100%.
Scent for Weakness

Scent for Weakness

When the owner misses, Rat reduces their miss chance by 1%. Stacks up to 5 times.
Second Breath

Second Breath

When the wearer has less than 10 energy left, instantly restores 20 energy. Triggers once per battle.
Second Wind

Second Wind

When the owner spends 10 energy, Parrot restores 1 energy.
Seduction

Seduction

At the start of battle, Succubus stuns the enemy for 2 sec.
Seduction

Seduction

Every 10 seconds, seduces the target, stunning them for 3 seconds.
Self-Destruction

Self-Destruction

When health drops to 300 points, self-destructs, dealing 15 to 250 points of magic damage to all enemies and destroying 30 energy from all nearby targets.
Severe Poisoning

Severe Poisoning

Poisons a random living enemy, applying a powerful damage-over-time effect.
Shadow Strike

Shadow Strike

Every 6 sec, deals 23 dmg to 27 dmg to a random enemy.
Shell Guard

Shell Guard

When the owner blocks an attack, Crabby grants 20 shield. Stacks up to 10 times.
Shield Bash

Shield Bash

When taking physical damage, has a 20% chance to bash the attacker with a shield, stunning them for 6 sec and draining up to 10 energy.
Sickles of Wrathful Fury

Sickles of Wrathful Fury

Each attack has a high chance to inflict bleeding for 8 sec if Sickle of Wrathful Fury is equipped in both hands. Bleeding deals 7-12 damage every 2 sec.
Sly Lunge

Sly Lunge

Each of Fox's hits has a 5% chance to deal 40 extra raw damage and increase the enemy's miss chance by 1%.
Soul Stealing

Soul Stealing

Instantly curses all enemies, weakening them and dealing periodic raw damage.
Spirit Song

Spirit Song

Increases healing received by the group after an ally dies.
Spring Gift

Spring Gift

Every 5 sec, heals the ally with the lowest health for 200-300.
Static Discharge

Static Discharge

On each enemy attack, has a 12% chance to release a static projectile that instantly deals 14 dmg to 20 dmg to all enemies.
Stone Amulet

Stone Amulet

Chance to gain a shield equal to 5% of your max health when you take damage from an enemy attack.
Stubborn Stance

Stubborn Stance

Each time the owner parries, Lamb increases parry chance by 1%. Stacks up to 5 times.
Stunning Ram

Stunning Ram

On attack, Piggy has a 5% chance to stun the enemy for 3 sec.
Summon

Summon

When an ally falls, summons a Blood Demon in their place.
Surge

Surge

Every two seconds, deals 7 points of magic damage and drains 1 energy.
Surrender

Surrender

When health drops to 50%, the character leaves the battle.
Swamp Fog

Swamp Fog

At the start of the fight, creates a fog that affects all enemies, slowing their attacks by 0.02 seconds each second and stealing 1 energy. Also deals 10 points of damage every second.
Sweeping Blow

Sweeping Blow

A strike can also hit other enemies near the main target.
Talisman of Living Fury

Talisman of Living Fury

After killing an enemy, increases the wearer's magic damage by 20% for 20 seconds. Does not stack.
Taste of Blood

Taste of Blood

When the owner lands a critical hit, Wolf Cub increases critical damage factor by 0.05. Stacks up to 3 times.
Thick Hide

Thick Hide

When the owner takes a critical hit, Piggy increases their armor by 5. Stacks up to 5 times.
Toxic Fumes

Toxic Fumes

Releases a poisonous cloud when a poisoned target dies, harming enemies.
Transformation

Transformation

Can transform the target into a small creature, instantly dealing 50 points of magic damage and reducing their attack power to 1.
Tremor

Tremor

When the golem's health drops below 30%, it shakes the ground, dealing 140 points of pure damage to all enemies every 3 seconds.
Uppercut

Uppercut

Delivers a powerful uppercut, stunning the opponent for 3 seconds and dealing 30 points of pure damage.
Warm Slime

Warm Slime

Every 10 sec, Toad heals the owner for 20 health. Up to 10 times.
Weakening Amulet

Weakening Amulet

At the start of combat, applies a weakening effect to the target that increases poison vulnerability by 1% every second.
Wolf Amulet

Wolf Amulet

Chance to heal yourself for 5% of your health when you hit an enemy